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If you have an idea of what you’re looking for in a game, but don’t have a specific game in mind, you can search through our reviews to find a new great game!
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As far as gameplay goes, Pandemic is a fantastic game to start new players on. The events of the past few years, though, have made Pandemic’s theme...awkward at best. Check in with the other players before pulling this game out, but this is still a game worth playing.
Players 2-4
Ease Of Learning: Moderate
Each round of Cockroach Poker feels like watching a bluffing game on TV. At the start of a round, a player lays down a card, and the second player tries to guess if they are bluffing or telling the truth. This game coyly provides a third option that most other bluffing games don't: pick up and look at the card, and pass the decision to another player. As more people find out what the card is, they can choose to pass the decision along and watch their friends enter into a one-on-one bluffing match!
Players: 2-6
Ease Of Learning: Easy
A research space station has a catastrophic failure...half of the people morph into hungry aliens, and the power cuts out! Moving around the board in darkness, not knowing who is a human and who is an alien, using only sounds to guide you; this game is intense and at the same time enjoyable! A unique approach to a game with different information for each player, Escape From Aliens In Outer Space is a game you must check out!
Players: 2-8
Ease Of Learning: Moderate
In a dystopian future, we are a resistance group trying to overthrow an oppressive government. Split into two teams; you work together to try and outwit the other team so that the missions go your way.
Players: 5-10
Ease Of Learning: Moderate
Any fan of old kaiju movies (Godzilla, King Kong, etc) will love this game! Roll dice to collect sets, and find out which of the giant monsters truly is the King Of Tokyo.
Players: 2-6
Ease Of Learning: Easy
Dixit is a whimsical game about matching a description with a picture. Each player has a handful of cards with stunning abstract pictures. We'll first choose one to match the clue given by one of the players ("Which of my cards best represents 'happiness'?"), then we'll try and find the card the clue giver contributed ("Is happiness a mouse laying on cheese? Or a couple holding hands in a park? Or sunflowers growing in the sun?"). Dixit's structure makes for a quick, fun, and easy game!
Players: 3-6
Ease Of Learning: Easy
Insider takes a simple game and adds a fun twist to it. The group has five minutes to ask yes/no questions to figure out what the key word is, and then in the second round the group must figure out who among them already knew the key word from the very start!
Players: 4-8
Ease Of Learning: Easy
Catan is considered as one of the games responsible for sparking the resurgence of interest in board games. Players claim areas on an unsettled island. We'll collect resources to expand our reach on the island, with the goal of having the most developed settlements. Come explore this instant classic - Catan.
Players: 2-4
Ease Of Learning: Moderate
Concept is a game where you get the rest of your team to guess a word or phrase. This game helps players out by providing a game board filled with small pictures, then challenges players because we can use only these pictures as clues. The fun comes in finding creative ways to combine these pictures so your teammates and you end up on the same Concept.
Players: 4-12
Ease Of Learning: Easy
Fans of B-Rated Horror films will love this game. Players start off exploring a spooky mansion. As the game progresses, we get closer and closer to the twist...one of the players is the villain. With 50 different twist endings and the role of the villain being assigned only when the twist occurs, Betrayal At House On The Hill will end differently every game.
Players: 2-6
Ease Of Learning: Difficult, but Worth It
From the makers of Gloomhaven, this game acts as an introduction to the rules, gameplay, and world they've designed. This game slips players directly into the fray, using the first few scenarios to help players learn the rules during gameplay. Like the original Gloomhaven, this game provides months of entertainment. Check out the immersive world of Gloomhaven: Jaws of the Lion.
Players: 1-4
Ease Of Learning: Moderate
Captain Sonar is an amazing team game. Two teams helm submarines locked in battle; each team member has a different role. Captain Sonar is unique in that both teams are playing at the same time. All eight players, four on each side, will be plotting and shouting and playing and what ensues is chaotic gaming brilliance.
Players: 8 (can be played with 6 or 7)
Ease Of Learning: Difficult, but Worth It
Just One is a game where all the players are on the same team. Each round, one player will be the guesser, an everyone else gets Just One word to give as a clue. The catch? If the same clue is given by more than one person, all instances of that obscure clue are taken away. Do you go with a clue so it stays in, or risk giving an obvious clue hoping no one else puts it?
Players: 3-7
Ease Of Learning; Easy
Skull is a game of reading other people. Players put coasters face down in front of them, then try to bid to find the most coasters with flowers on them. Do it twice and win! Find a Skull, and lose one of your coasters. Did your friend bid one flower knowing they put down a flower? Or did they bid one to trick you into picking theirs, which is a Skull? A bluffing game at its finest, come check out Skull!
Players: 3-6
Ease Of Learning: Easy
In Machi Koro, each player is a mayor of a budding city. In a fun and light-hearted game of city development, we take turns rolling dice to generate income and use the income to expand our city. First city to develop their unique landmarks wins!
Players: 2-5
Ease Of Learning: Easy
We are a group of researchers that have stumbled upon relics of an ancient civilization. Set in the H.P. Lovecraft mythos, we work as one team to coordinate our decisions and create sets from the cards in our hands. But as we explore further, communicating becomes harder and harder. Will we escape with the historical find of the century? Or will our sanity be overwhelmed as we explore the Mountains Of Madness?
Players: 3-5
Ease Of Learning: Difficult, but Worth It
In the game Ticket To Ride, we'll play as travel enthusiasts. Every year, we have a different travel competition; this year is train travel! We'll draw cards to collect sets, and then trade these sets in to claim train routes. We get points for claiming the routes, connecting certain cities throughout our travels, or having the longest continuous trip; the traveller with the most points at the end of the game is declared the most distinguished traveller! Come along and grab your Ticket To Ride!
Players: 2-5
Ease Of Learning: Easy
An astronaut crew crash lands on a hostile planet, and soon finds out they are Not Alone. The crew must use their wits to avoid an alien hunter (Spoiler Alert: One of the players gets to choose to be the hunter.). This game of cat and mouse puts one player in the position of catching the rest of the players. Can the astronauts avoid the hunter long enough to be rescued, or will the hunter catch them enough times to keep them on the planet forever?
Players: 2-7
Ease Of Learning: Moderate
Gloomhaven is an impressive game. Set in a fantasy realm, players will progress through an epic story. It will take months to play through...perfect for if you have to stay in night after night. If you are looking for a game to challenge and entertain your for months, look no further than Gloomhaven.
Players: 1-4
Ease Of Learning: Difficult, but Worth It
Half Truth is a trivia game like no other. It is fun for trivia fans, but is also a blast if you don't know anything about the question. Due to the unique structure, even a blind guess has a 50/50 chance of being right! The rounds are quick and the questions are fun as every question has six answers: half incorrect and Half Truth.
Players: 2-6 teams
Ease Of Learning: Easy
Codenames is a party game that sets two teams in a race to identify their "spies in the field". With twenty five potential spy names and being limited to one-word clues, teams need to be creative and clever in their clue-giving. The team that wins is the first to correctly identify all their spies' Codenames.
Players: 4-8
Ease Of Learning: Easy
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We get to play as a dragon, laying tiles down in front of them to create their own path. The dragon that stays on the board the longest wins. As the paths come closer, the game becomes more complex. Find your path to victory in Tsuro - the Game of the Path.
Players: 2-8
Ease Of Learning: Easy